Codec Reverse-Benchmark — Community Leaderboard

Local LLMs reverse-engineering a custom audio codec. Score = decode points + Compress score anchored at AAC-LC 32 kbit/s (100 = AAC quality; above 100 beats it). Generated 2026-11-12 20:35 UTC from the open benchmark-result issues.

#ModelHardwareTotalEvolveStopped StagesBest CompressDateEvidenceIssue
1
Claude Fable Latest
openrouter/~anthropic/claude-fable-latest
frame 1024 · keep 256 · step 0.04
OpenRouter / Anthropic API (cloud inference)127.02S1S1 PASS
Compress 190.0 · 15/15 subgoals
190.02026-11-12self-reported#5
2
DeepSeek V4.1 Flash
deepseek/deepseek-flash
frame 512 · keep 192 · step 0.01
DeepSeek API (cloud inference)81.02S3S1 fail
Compress 145.0 · 14/15 subgoals S2 fail
Compress 130.0 · 14/15 subgoals S3 PASS
Compress 120.0 · 15/15 subgoals
145.02026-11-12self-reported#3
3
Qwen3.8-Flash-Next NVFP4
tensorfold/qwen3.8-flash-next-nvfp4#xhigh
frame 512 · keep 128 · step 0.01
NVIDIA DGX Spark (GB10) / 128 GB unified memory67.02S3S1 fail
Compress 78.7 · 11/15 subgoals S2 fail
Compress 27.6 · 11/15 subgoals S3 PASS
Compress 68.7 · 15/15 subgoals
78.72026-11-11self-reported#1
4
strata/ISTA-DASLab/Qwen3.8-Flash-Next:Q3_S
strata/ISTA-DASLab/Qwen3.8-Flash-Next:Q3_S
frame 2048 · keep 768 · step 0.04
–56.32S4S1 fail
Compress -88.1 · 14/15 subgoals S2 fail
Compress -88.1 · 14/15 subgoals S3 fail
Compress -88.1 · 14/15 subgoals S4 PASS
Compress -7.6 · 14/15 subgoals
-7.62026-11-12self-reported#4
5
Qwen3.8-Flash-Next UD-IQ3_XXS (Unsloth Dynamic)
strata/unsloth-qwen3.8-flash-next-ud-iq3_xxs
frame 512 · keep 128 · step 0.02
NVIDIA V100 / llama.cpp (192.168.188.24:8080)44.02S4S1 fail
Compress 81.0 · 9/15 subgoals S2 fail
Compress 85.6 · 9/15 subgoals S3 fail
Compress 85.6 · 9/15 subgoals S4 PASS
Compress – · 9/15 subgoals
85.62026-11-11self-reported#2

Ranked by total, then by the stage the run stopped at, then wall time. Results are self-reported unless marked verified. The codec instance is randomised per run, so only the Compress score is comparable across runs. Evolve is the codec generation a run was benchmarked on. The generation advances only when a run finishes stage 1 and its encoder beats the baseline; the next runs then use that codec. Submit by opening an issue with the Benchmark result template; see submissions/TEMPLATE.md.